Classroom Use
Building the Political Compass With Class Participation
As a guest lecturer in an 8th grade classroom, I started a discussion by writing on the whiteboard “freedom,” then a vertical line. “What’s the opposite of freedom?” Writing the offered answers at the other end of the spectrum, I asked, “What are some opposites of those words?” I’d been told by a professor that the game was college level, but these 8th graders nailed it. The only stretch I helped them make was that one opposite of order is chaos, maybe too much of a good thing that might be called flexibility or creativity. Then we talked about right and left, placing the parties on the political compass (or Nolan chart). I passed out the cards to the game fractioNation as a way to have the kids pinpoint values that each party emphasized and the causes they cared about. We posted the cards onto the board with magnets in the quadrants where they belonged. As a trained mediator, I know not to tell anyone they’re wrong. It’s embarrassing, insulting, and doesn’t create buy-in. For responses that weren’t in line with my understanding, I’d say “tell me about that,” or I’d make a guess about what they meant and ask if I understood correctly. I’d ask, “but what if…” and they’d figure out where I was going. Sometimes the cards just ended up in a different place than I would put them, so I'd say, “I would have put it over there, but okay.” Mostly they helped each other, with a lot of raised hands. This gave them enough background knowledge to play fractioNation and domiNation as the next class activity.
Playing fractioNation in the Classroom
This is a variation from the stated rules. The students separated into six groups, which each acted as a team instead of the two to six individuals that would be playing in a small group setting. Each group represented one of the four parties, a centrist authoritarian, or a centrist anti-establishment position. Groups were given time to first (a) choose an agenda item they felt best about defending, and (b) identify a spokesperson to make their appeal to the other groups.
Playing domiNation in the Classroom
The teacher had grouped the desks of 18 students into three groups. Each had at least one student who was fairly knowledgeable and talkative, which ensured that the games didn’t flounder with any loss of adult supervision. The setup was directed as a whole-class effort, then basic rules were read aloud. From then on, as a moderator I roved from table to table, spending more time where students had less confidence and background knowledge.
See the next page about using these games to meet U.S. common core standards for history and social studies.